tag:blogger.com,1999:blog-3502335933802407081.post5271829490315376772..comments2023-12-30T15:27:10.577+00:00Comments on Grepolis by G.R.O.M - top players guides, statistics, tools, tactics, tricks and secrets: Navy defense - Biremes or Fire Ships?GROMhttp://www.blogger.com/profile/15960171048611605602noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3502335933802407081.post-79999949723623826022014-08-03T13:41:31.424+01:002014-08-03T13:41:31.424+01:00Well, I know if you have an incoming cs and have t...Well, I know if you have an incoming cs and have the alliance stack the city with biremes, say 3500 biremes are in the city when the LS start to roll in, the attacking alliance will lose more LS then the defending alliance with the stacked biremes will. For example, 220 LS will only kill around 175 biremes when the city is stacked, so biremes can be way more effective when defending against LS when the city is stacked. whereas a stacked city of FS will still lose 220 when attacked by 220 LS, irregardless if you have 3500 or 10,000 Fs in the city when the LS nukes start rolling in....AKA ThetruewarangelAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3502335933802407081.post-22581583491017062602012-11-19T19:36:22.035+00:002012-11-19T19:36:22.035+00:00A few very good examples of specific situations in...A few very good examples of specific situations in which slow Fire ships can be more useful than Biremes. I would still prioritize Biremes production over Fire ships but obviously there are circumstances and situation in which Fire ships are preferred (any time when slow speed is not an issue).<br /><br />I hope I made it clear in my guide that Fire ships are superior to Biremes in terms of strength and costs. It's the Biremes speed that makes them more universal and lets say "reliable". A player has to decide what his situation calls for. <br /><br />Grepolis is so successful because of the balance between all different types of units. By being creative you can use most types of the units in the game for your advantage. Each unit has its purpose and role. It is up to a players to find the best ways if utilizing them.<br /><br />Thank you for very good comment and I can add those ideas to my guide (leave your nickname please so I can put it in there).GROMhttps://www.blogger.com/profile/15960171048611605602noreply@blogger.comtag:blogger.com,1999:blog-3502335933802407081.post-43161451729729740542012-11-16T22:27:45.261+00:002012-11-16T22:27:45.261+00:00Oh and I am totally digging your site as I haven&#...Oh and I am totally digging your site as I haven't played in a couple years and am just getting back into it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3502335933802407081.post-86180601642235288442012-11-16T22:26:40.548+00:002012-11-16T22:26:40.548+00:00I realize these aren't new, but I thought I wo...I realize these aren't new, but I thought I would throw them up as ways that highlight how fireships can be marginally effective in small numbers where similar amounts of biremes are less effective or useless.<br /><br />1. Build some in a backwater town that is too far from the action to do anything and send 30 to the cities I expect to be attacked. When I dodge a land unit nuke, it would kill the escort, thus delaying a resend of that land nuke. When I dodge an ls nuke, I "tax" the attack for 30 ls and am getting more BP than the attacker.<br /><br />2. Attached as an anchor. They are slow, slow so they can give multiple timing attempts. I.e. attach a fs and be aggressive with the timing, if it doesn't work, recall and resend later w/o the fs.<br /><br />3. In Epsilon, I ran a reverse "GROMs Manoeuvre". We were up against an alliance that was dodging like crazy and had a dozed ls nuke cities very close to another to every conquest usually ended by ls nukes rolling it. We were in a resource battle. I had several close cities that I had conquested from. I sent a cs from a city far away and lined up some timed attacks just before it from a long was away that were ls+fs (as an anchor). He spied the attacks and saw the single ls and assumed it was a fake cs. We sent another cs, but just put a whack of fs as support (some land too). Anyways killed 600 or so ls with the cheap fireships and they couldn't rebuild and snipe the cs.<br /><br />4. Was trading ls lobs on an active player (When I sent an ls nuke at his ls factory. He would dodge and send an ls nuke back trying to time it so it hit my ls factory when my ls as they got back to port). This went on for days. I built a 100 fireships and put them in place. It diminished the ls nuke which was the goal. Also, he no longer tried to snipe my ls nukes coming back to port, so I no longer had to get up at all hours to quickly dodge.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3502335933802407081.post-29975875114362502692012-09-03T19:10:50.898+01:002012-09-03T19:10:50.898+01:00If fire ships sink attacking escort (LS/BMs) then ...If fire ships sink attacking escort (LS/BMs) then there are no sea units to protect CS and siege will not start. The comment you are referring to must have been written long time ago and maybe back then it was possible to start a siege without a sea unit defending CS.<br />Thanks for spotting that, I will remove that comment.GROMhttps://www.blogger.com/profile/15960171048611605602noreply@blogger.comtag:blogger.com,1999:blog-3502335933802407081.post-83815474477785577412012-09-03T01:06:40.960+01:002012-09-03T01:06:40.960+01:00Summary/SOurce grepo forum:
Something doesn´t mak...Summary/SOurce grepo forum:<br /><br />Something doesn´t make sense. <br />Ok, Fire Ships don´t destroy Transport and the CS and let´s them into your city. That´s true.<br /><br />But, as I know, a conquest begins and lasts as long as there is at least 1 land units and at least 1 sea unit defending the attacker´s CS.<br /><br />And if Fire Ships don´t kill Transports or CS, but kill LS and Birs, means that only a land attack will happen after the sea battle, but the occupation won´t start as the CS needs at least 1 ships defending him (but all ships were destroyed by the Fire Ships before). <br />Occupation won´t start, because the CS comes back to the attacker´s home harbour, as it has no ships for the CS´ defense left.<br /><br />Please answer me, if I´m wrong.Anonymousnoreply@blogger.com