Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Tuesday, 18 January 2011

Fast Transport Ships, regular Transport Boats and Bunks

Many of us often wonders whats better - Fast Transport Ships or regular Transport Boats. I think that after researching Bunks, which is a must tech anyway, Fast Transport Ships become much more attractive. Bunks - "Your transport ships can carry 6 additional units". This technology is definitely worth investing in as it will save some population which you would put in transport ships. That population can be invested in more troops and make your army stronger. The most important thing is that it also makes Fast Transport Ships a better choice when deciding about your navy transport in the advanced stage of the game (when your enemies are far away).

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Saturday, 15 January 2011

Research

Updated for 2.0!
In 9/10 cities I conquered I had to reset some research in the academy wasting my Culture Points. Its amazing how many useless technologies people have in their cities! I will give a brief description of all of them and will tell you on which you should never waste your points. All technologies help more or less but since we cant have them all in one city then its important to prioritize them and to have really important ones.

Monday, 20 December 2010

Breakthrough


Breakthrough is one of the most misunderstood and underestimated research in Grepolis. Many players ignore it or try it in a wrong way, get wiped and never come back to it. As long as you know what  breakthrough can offer you and what are its limitations then it can become a very useful tool in your arsenal. Its main drawback in a Revolt world is that it cannot be both revolt and breakthrough, which makes it more usefull for Conquest worlds.

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