Showing posts with label units. Show all posts
Showing posts with label units. Show all posts

Tuesday, 18 January 2011

Fast Transport Ships, regular Transport Boats and Bunks

Many of us often wonders whats better - Fast Transport Ships or regular Transport Boats. I think that after researching Bunks, which is a must tech anyway, Fast Transport Ships become much more attractive. Bunks - "Your transport ships can carry 6 additional units". This technology is definitely worth investing in as it will save some population which you would put in transport ships. That population can be invested in more troops and make your army stronger. The most important thing is that it also makes Fast Transport Ships a better choice when deciding about your navy transport in the advanced stage of the game (when your enemies are far away).

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Thursday, 30 December 2010

City walls and catapults

City walls are the most important factor next to the units which will contribute to your city defenses. Many players when attacking ignore the power that walls add to total defense so please let me explain how important they are and if you are the attacking side, how important it is to send catapults with your attacks.

Friday, 17 December 2010

Navy defense - Biremes or Fire Ships?

Biremes of Fire Ships? To answer quickly I will say that Fire Ships are better against Light Ships attacks however overall Biremes are more useful and should make most of our navy defenses. It also depends in what stage of the game you are. If you have only few cities then having Fire Ships in each of your harbours make sense however once you get 10+ cities and become part of a bigger alliance, then you need something more useful - Biremes.

Monday, 29 November 2010

Grepolis units - everything you would like to know

This is the most fundamental and important guide you should read if you want to play better in Grepolis. This is an online war game and winning battles against other players is one of the most important things you should master if you want to rule in this virtual world. Understanding roles of all army units, their attributes, strong and weak points is crucial if you want to win battles and wars. You must know which unit serves what purpose. Each of them have a specific role in the game. In this guide I will describe them quickly and tell how to use them.

Friday, 26 November 2010

Mythical units

Mythical units...powerful but only when used properly. Even though they are great, stronger than any regular unit, rebuilding them takes a lot of time. I prefer to have a slingers nuke ready in a few days rather than to wait weeks to finish my mythical army. However, if you have time and resources, training mythical units make perfect sense as long as you know how to properly use them. Think about these creatures as special forces - you don't use them or let be killed to win an average battle but the most important and crucial one.  If you are not at war, this is the best time to use your FPs for mythical units.

However, please mind that defending with mythical units is very limited - the city which is supported by them, has to worship the same god. It is not a very reliable defense if you cannot send it anywhere quickly, unless you don't mind switching gods and losing all current FPs.

Offensive mythical units is a totally different story though but remember to use them wisely. Don't send them to unimportant battles because it takes time and many FPs to build a nuke of mythical units.

Below is the comparison of all mythical units in Grepolis with some descriptions and ways/strategies of using them properly. The purpose of this guide is to help you decide which units you should use for which task, and this can usually be done by comparing values ranked below.