EFFICIENCY (COSTS)
These rankings represent efficiency of the units. All previous rankings focused on effectiveness while here we are more economy oriented and are looking how many resources we need to pay for 1 unit of attack or defense.. During long conflicts or when attacking a bigger enemy, efficiency is the key to success. Sometimes endurance is more important than pure strength. You can learn more about it from my guide Total war - resources.
Total Resources / Attack (TR/A)
Efficiency of your attacking forces (how much 1 Attack cost in resources).
The smaller the number the better.
Total
resources represents a sum
of all resources needed to produce army units and ships divided by the Total
Attack value of the transported units. This is a great way to see how much we pay
for 1 unit of
attack for each type of units. For example Slingers are so great because
they provide 1 attack for the lowest price (except Manticores but for
these you need also Favour Points).
Defensive units will have much higher TR/A than offensive units.
Naturally defending
units are useless in offensive tasks and all resources spent on
constructing them would be wasted if they were used in that role.
For
example if you send 760 Slingers you will pay
12,3 resources per 1 attack but if you send 760 Swordsmen you will pay
53.7 resources per 1 attack. Slingers are more suited for attacking
because of their high attack value.
You
may also wonder what is more efficient - investing 1000 FS in Transport
Ships and Slingers or Erinyes? In this scenario Erinyes cost 13,6
resources per 1 attack, so are slightly more expensive than Slingers
(not mentioning Favor Points). Erinyes are not only weaker than Slingers (lower distance attack strength) but also more expensive.
Divine Envoy - the cost shown in the Sea column is basically the cost of transporting ships.
How is it calculated (Sea*)?
Sea - Total Resources (Wood+Rock+Silver) used to construct ships and build units divided by the Total Attack value of the transported units.
Sea* | Land | ||
---|---|---|---|
1 | Manticore | 11.4 | 11.4 |
2 | Griffin (HW) | 12.2 | 12.2 |
3 | Slinger | 12.3 | 8.5 |
4 | Harpy | 12.6 | 12.6 |
5 | Erinyes | 13.6 | 9.3 |
6 | Cyclop | 17.3 | 12.6 |
7 | Divine Envoy | 17.7 | 0.0 |
8 | Horseman | 17.9 | 13.1 |
9 | Minotaur | 18.5 | 12.1 |
10 | Hoplite | 19.6 | 14.1 |
11 | Medusa | 21.4 | 17.6 |
12 | Chariot | 23.5 | 17.1 |
13 | Centaur | 24.4 | 17.6 |
14 | Cal. Boar (HW) | 30.3 | 23.2 |
15 | Pegasus | 32.4 | 32.4 |
16 | Archer | 35.4 | 24.4 |
17 | Cerberus | 37.4 | 24.6 |
18 | Catapult | 49.4 | 36.0 |
19 | Swordsman | 53.7 | 36.0 |
* I used here 1000 population (FS), FTS (Fast Transport Ships) with Bunks.
Total resources / Defense (TR/D)
Efficiency of your defensive forces (how much 1 defense cost in resources).
The smaller the number the better.Same idea (as in Total Resources / Attack) but it takes into account the Total Defense value, which is simply a sum of all 3 types of defense, i.e. 1 Swordsman has 14 Blunt 8 Sharp & 30 Distance defense which all give 52 Total Defense. As we can see even though Medusa has great defense strength it is 3 times more expensive than Cerberus or Pegasus.
Divine Envoy - the cost shown in the Sea column is basically the cost of transporting ships.
Offensive units will have much higher TR/D than defensive units.
How is it calculated (Sea*)?
Sea - Total Resources (Wood+Rock+Silver) used to construct ships and build units
divided by the Total Defense value of the transported units.
Sea* | Land | ||
---|---|---|---|
1 | Pegasus | 6.7 | 6.7 |
2 | Cerberus | 8.7 | 5.8 |
3 | Divine Envoy | 13.3 | 0.0 |
4 | Cal. Boar (HW) | 15.1 | 11.6 |
5 | Minotaur | 15.2 | 10.0 |
6 | Swordsman | 15.5 | 10.4 |
7 | Centaur | 17.3 | 12.5 |
8 | Cyclop | 17.3 | 12.7 |
9 | Medusa | 19.0 | 15.7 |
10 | Archer | 19.8 | 13.6 |
11 | Erinyes | 21.7 | 14.9 |
12 | Hoplite | 25.4 | 18.2 |
13 | Chariot | 26.6 | 19.5 |
14 | Manticore | 36.0 | 36.0 |
15 | Slinger | 50.0 | 34.4 |
16 | Griffin (HW) | 51.6 | 51.6 |
17 | Harpy | 57.3 | 57.3 |
18 | Horseman | 68.8 | 50.2 |
19 | Catapult | 164.8 | 120.0 |
* I used here 1000 population (FS), FTS (Fast Transport Ships) with Bunks.
Favor point /Attack & Favor Points /Defense
The same idea as with the Total Resources / Attack & Total Resources / Defense.
Efficiency: How many FPs cost 1 Attack or 1 Defense.
The smaller the number the better.
How is it calculated?
Favor Points used to build units divided by the Total Attack or Defense value of these units.
All attacks/supports done over sea - cost of FTS included.
The smaller the number the better.
How is it calculated?
Favor Points used to build units divided by the Total Attack or Defense value of these units.
All attacks/supports done over sea - cost of FTS included.
Unit | Favor points / Attack | Unit | Favor points / Defense | |
---|---|---|---|---|
Griffin (HW) | 0.29 | Cal. Boar (HW) | 0.07 | |
Erinyes | 0.40 | Cerberus | 0.09 | |
Manticore | 0.43 | Pegasus | 0.12 | |
Cal. Boar (HW) | 0.44 | Minotaur | 0.13 | |
Cyclop | 0.48 | Medusa | 0.15 | |
Minotaur | 0.48 | Centaur | 0.15 | |
Harpy | 0.49 | Cyclop | 0.16 | |
Medusa | 0.49 | Erinyes | 0.21 | |
Centaur | 0.64 | Divine Envoy | 0.25 | |
Divine Envoy | 1.00 | Griffin (HW) | 0.41 | |
Cerberus | 1.10 | Manticore | 0.45 | |
Pegasus | 1.80 | Harpy | 0.74 |
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