Please read text below to fully understand created by me tables and rankings.
To
be able to discuss effectiveness of units, we need first to set some
measurable criteria. I will base them on parameters like: price of the
unit in resources you need to
spend for its production, farm spaces (population) the unit consumes,
mythical units favour points, but also battle parameters which
reflect its effectiveness in combat such as attack value which has three
types: blunt, sharp or ranged and corresponding three defensive types.
As
explained in other guides population cap is
the main limiting factor for an army, especially at later stages of the
game when players can gather big armies and stack defensive units.
Player should be interested to have maximal values of
attack and defense per population used by their army. This is why all
criteria of presented below rankings are calculated on basis of 1 Farm
Space (1 population). For example high Attack/FS value
basically means that a unit is good at offense, while a high Total
Defense/FS value
indicates that it is a good defensive unit etc.
Since
most of the battles we participate take place on a different island, we
also need to take
into account costs (in resources and population) of transport ships. For
the purpose of this guide I have used Fast Transport Ships with Bunks
technology and 1000 population. Parameters will differ if you change
type of ships or not
use Bunks or change number of FS (population) used but it will not
change the characteristics of transported units. Therefore it does not
matter which ships we use to make these calculations - units parameters
will change but not their order in hierarchy.
If you want to learn more about ships and bunks please read my guide about FTS and Bunks.
In
my previous version of this guide I only focused on land attacks
ignoring costs of ships. Adding these costs did not change much (as
explained above, units do not change after all) with the exception of
flying units like Manticores, Harpies or Pegasi which climbed a bit higher on my
lists.
I kept old values (those ignoring transport
ships) here so you can compare them but please do not go too far with
conclusions. As mentioned before, I use in my calculations FTS (Fast
Transport Ships) but if I went with regular Transport Ships the values
would be higher. The opposite is also true, if I used FTS without Bunks,
then values would be smaller.
The bottom line is that
the purpose of this guide is not to show you how strong units are when
defending or assaulting in a particular situation or circumstances but
to make a general overview and comparison. The only difference worth
mentioning is that flying units get an advantage when you attack or
support someone on a different island.
Index
- Offensive Stats - Effectiveness
- Attack/FS
- Blunt attack/FS
- Sharp Attack/FS
- Range Attack/FS
- Defensive Stats - Effectiveness
- Total Defense/FS
- Blunt Defense/FS
- Sharp Defense/FS
- Range Defense/FS
- Offensive and Defensive Stats
- Total Attack and Defense Value
- Attack to Defense ratio
- Costs - Efficiency
- Total Resources/FS/Attack
- Total Resources/FS/Total Defense
- Favor point /Attack & Favor Points /Defens
- Efficiency & Effectiveness (work in progress)
- Top 5 attackers
- Top 5 defenders
Don't worry all criteria will be explained. On that
basis I will then describe units and present their strong and weak
points and their roles.
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