Monday, 29 November 2010

Grepolis units - everything you would like to know

This is the most fundamental and important guide you should read if you want to play better in Grepolis. This is an online war game and winning battles against other players is one of the most important things you should master if you want to rule in this virtual world. Understanding roles of all army units, their attributes, strong and weak points is crucial if you want to win battles and wars. You must know which unit serves what purpose. Each of them have a specific role in the game. In this guide I will describe them quickly and tell how to use them.

Table of content:

1. Introduction - Units types and roles (read below on this page)

2. Regular Units Overview

3. Mythical Units Overview 

4. Tables and rankings of all units - 15 tables/rankings comparing stats of all units in the game.

Introduction - Units types and roles
The most common mistake I notice observing new players is that they don't read stats/attributes of units they produce and use. Most of people unfamiliar with this type of games use a very specific image of Archers or Swordsmen taken from books, movies, culture symbols in general. What they fail to see is that it is a game based on some sort of script, which calculates numbers always in the same way. In Grepolis swordsmen are not the same as we know them from movies - they don't kill dragons nor attack castles. Archers are not part of offensive forces.

We have three types of attack and corresponding to them three types of defense. Each unit has 1 type of attack and three of defense. It means that they use their main weapon to attack/fight but deal in a different way when being attacked depending on what kind of unit attacks them. Hoplites for example are not very well protected against range attacks. The worst in defense are Slingers which are basically defenseless against anything and especially against range attacks. However, they are the strongest regular units in attack. Swordsman can protect himself really well against range and blunt attacks but it’s a poor offensive unit. Check stats of all units and you will see clearly that some of them should never be used in attack, some never in defense while some can be used for both roles.

For Offense use (starting with the strongest one):
  • Griffin (HW)
  • Manticore
  • Harpy
  • Medusa
  • Slinger
  • Erinyes
  • Cyclop
  • Horseman
  • Hydra
Multitask - units you can use in Offense and Defense (useful in Conquests Worlds for defending Colony Ship):
  • Medusa
  • Cyclop
  • Hoplites
  • Chariot
  • Minotaur (weak)
  • Divine Envoy (weak)
  • Hydra

They are not the strongest in attack nor in defense (except Medusa), but can perform both tasks at the same time – you can send them to attack and leave to defend till stronger defensive units come to support them.

For Defense use (starting with the strongest one):
  • Pegasus
  • Cerberus
  • Medusa
  • Cal. Boar (HW)
  • Cyclop
  • Centaur
  • Swordsman
  • Minotaur
  • Archer

Supporting units: Catapults (they demolish walls but are not good stand-alone offensive units)

For more details on battle mechanics, population cap, farm spaces etc visit my guides analyzing attacking and defending.

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